How to Choose a Gaming PC in 2026: What Actually Matters
Buying a gaming PC in 2026 is about more than picking the biggest GPU number. Here's how to balance the graphics card, CPU, VRAM, RAM, stora...
Founder and Editor-in-Chief of Barlin Games, covering games, studios, developers, gaming culture, and the stories behind the industry.
AI has moved from gaming's future into its development pipeline. From coding assistance and playtesting to generated worlds and NPCs, here's what AI i...
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Buying a gaming PC in 2026 is about more than picking the biggest GPU number. Here's how to balance the graphics card, CPU, VRAM, RAM, stora...
AI has moved from gaming's future into its development pipeline. From coding assistance and playtesting to generated worlds and NPCs, here's...
From footsteps and environmental sounds to adaptive music and voice acting, audio does far more than accompany a game. It tells players wher...
Modern video games have grown far beyond bigger graphics. Massive worlds, larger teams, longer development cycles, advanced technology and y...
October 2026 is packed with major game releases, from Gears of War: E-Day and Call of Duty: Modern Warfare 4 to Phantom Blade Zero. Here's w...
From a family business in France to Rayman, Assassin's Creed, Far Cry and a worldwide network of game studios, discover how Ubisoft built on...
From arcade machines and the Mega Drive to Sonic, Dreamcast and beyond, discover how SEGA became one of gaming's most influential companies—...
From Sony's unexpected entry into gaming in 1994 to PlayStation 5 and beyond, discover how PlayStation transformed console gaming through ha...
From Half-Life to Steam and Steam Deck, discover how Valve grew from a small game studio into one of the most influential companies in PC ga...
From Hanafuda playing cards in 1889 to Mario, Zelda, Pokémon and Nintendo Switch 2, discover how Nintendo became one of the most influential...
Discover the story of Mojang Studios, the company behind Minecraft, from its beginnings in Stockholm to Microsoft's $2.5 billion acquisition...
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